“Microsoft Exchange Server 2007 includes built-in features that can provide quick recovery, high availability, and site resiliency for Exchange 2007 Mailbox servers: Bad hardware and single mailbox restores is what pisses me off.Īfter losing a Raid Set on an Exchange Server I’m looking forward to Local Continuous Replication and With BrightMail I get no spam, didn’t have to train, I have super fast access to a huge database of mail for my users and database integrity has never bitten my ass in all my years to dealing with exchange.
Now with the new windows mobile integration in Exchange, we can get rid of that foul god forsaken piece of garbage Blackberry Enterprise Server. – Restoring from backups is a totally unnatural act. – 2003 SP2’s spam handling facilities are terrible.
– Clustering in exchange is more difficult than it should be. Sometimes someone just wants exchange without the crap. – ADS integration distracts mail administration from his job and brings him into the microsoft only world of providing directory services and even DNS/DHCP/Dynamic DNS. – Hard for admins to manipulate/clean/search other people mail and queues. So your criticisms of exchange are totally invalid. In fact, I used to run exchange 5.5, and the only thing that pisses me off about the newer exchanges is ADS integration, I dislike Microsoft ADS, but do not dislike exchange. Sure, piles of files is nice, particularly mbox or completely uncontained, like how OpenMAIL used to do it, but Exchange has become faster and more stable. I’ve run mail servers and never had had the desire to care about how the data is stored if it isn’t in files. – ESE caches data intelligently to ensure high performance access to dataĪnd exchange server with enough memory can spit back searches like lightning.Īlso, Exchange implements single instance storage, if you mail everyone on the server a huge file they all get a pointer to a single instance. – Transactions in ESE are highly concurrent making ESE suitable for server applications – A crash recovery mechanism is provided so that data consistency is maintained even in the event of a system crash
– ESE allows applications to enjoy a consistent data state via transacted data update and retrieval – Purpose is to allow applications to store and retrieve data via indexed and sequential access – Indexed Sequential Access Method (ISAM)
Jet Blue or ESE or Extensible Storage Engine is what is in Exchange. Jet Red is the junk you think is in exchange, but you are wrong. One Jet is for junk like Access, the other basically does everything SQL can do without SQL queries, and why the hell do you want to run SQL queries against a message store? Its not like tweaking MSSQL will be any easier. People talk about Jet don’t know about the two versions of Jet. And that just doesn’t make sense.Ok, I ran Openmail (Now Scalix), run Dovecot and WU, and run Sun Communications Suite and have dallied in OSER, Communigate, etc.īy no means am I a Microsoft fan, and yes, I do run a few Exchange Servers.īut this garbage about Jet is ridiculous. So you’re sinking money into what will inevitably be an inferior system. Either way, the game company is paying for something that… really, other people are already doing, and doing better.
An in-client chat system is something developer time, effort, and payroll has to create and then maintain, or an outside license has to be secured. You also can’t be hanging out with friends who are playing a different game, just being social with your buddies. You just have to hope they noticed, and you didn’t get killed on the gate when they all warped off without you.
No way to tell your friends ‘hang on, client froze, be right back’. ‘FC, I DC’d’ is not an uncommon thing to hear on mumble/TS/etc.
Second, built-in chat software requires active connection to the game. That’s annoying and inconvenient, especially when compared to chat systems designed to be running in the background, as opposed to being built into a client in the active window. So if you alt-tab out, maybe you can hear things, but you probably can’t respond. Eventually, all of them give up on it, for a number of reasons.įirst, in order to use it, the game window usually has to have focus.
0.4% is actually a figure that highlights how the critical function of eve voice has been left behind by CCP.Įvery major MMO (no matter how briefly ‘major’) experiments with in-game voice.